![]() Heroes2 added magic arrow as a level one attack spell, that would've been nice to have. I purchase a spellbook for Kilburn and find a nice selection of spells in protection, bless and slow. So I guess the strategy will be roughly the same as last time, except this time I want to suffocate them under piles of knights! ![]() Meanwhile, as the previous levels have shown a powerful might hero combined with powerful knight troops can easily buff them into godhood, especially with superior numbers. ![]() Our total offense is only slightly lower, meanwhile our growths are much better and we don't have to spend an arm and a leg to get a unit. On the bright side, we have the same total defense stat and we have two fast units as opposed to the Warlock's single fast unit. The main difference is that half their units can fly and and eat us for breakfast. The warlock town is a lot like the knight town, both are horribly balanced and are saddled with a single bad shooter. It's actually not that bad if you don't focus on the dragons, damage output, HP, flying to walking ratio and peasants. Unsurprisingly (because I mentioned it in the last update), the next target is the warlock faction.
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